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The Iconic Game Celebrates 20 Years – How a Plastic Axe United the Gap Among Rock Fans

It has been 20 years since Guitar Hero first launched across the Atlantic, providing everyday gamers the tools to feel like a rock star. Not in reality, but try telling that anyone who has nailed Free Bird’s four-minute instrumental break before a packed living-room audience.

Developed by Harmonix, the game provided users with a guitar-shaped controller to follow coloured notes scrolling down the display synchronized to a song. Every sequence mimicked specific notes, creating the sensation of an authentic live show.

The studio previously tried its hand with rhythm games prior to teaming up with RedOctane, which was purchased by the gaming giant during the mid-2000s. Collaboratively, they established the groundwork for a surprising massively profitable franchise which made a remarkable influence for many of the artists included, introducing decades-old groups to millions of younger players.

Michael Dornbrook, ex-chief operating officer of Harmonix, recalls the initial budgetary hurdles of licensing the recordings – despite the fact the first two games primarily featured rerecorded tracks.

“We reproduced every song since the dollar figure prohibitive,” he says. “Even with the publishing rights by themselves, it was extremely difficult. We failed to secure bands like legendary groups – RedOctane had virtually no money, and our team was pretty convinced it would fail. But once Guitar Hero became a hit, album purchases airtime were going up, everyone wanted to be in.”

He continues: “One of the remarkable aspects was how many mothers and fathers reached out expressing gratitude for introducing their children to the songs they adored. It evolved into a multigenerational thing.”

Classic Rock Finds Younger Fans

Irish group the Answer had their track in the 2008 release Guitar Hero World Tour. Lead musician the artist remembers how the series brought older hits to the forefront: “Guitar Hero provided a bigger, new demographic. Generally such music was considered music that was past it, but then once it got included in the title young people discovered it, abruptly it became trendy. That legitimised the genre, and got rid of the ‘dad rock’ tag. It provided our catalog renewed popularity.”

At that time, the Answer’s first record was still unreleased stateside, meaning Guitar Hero served as a primary platform of discovery for the band as they went on a North American tour supporting the rock giants. “Their crew had on the song on the tour bus, and some of them recognized us from Guitar Hero,” he notes.

Rock’s Heavyweight Titles and Lasting Influence

Music's biggest acts quickly took advantage of the game's success, with Aerosmith, Metallica and others starring in dedicated game editions that focused on their music collections and associated stories, imagery and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, it was said to have made the group more money than any of their studio albums. It sold well over half a million units in its first week, and demand for their songs rose significantly at a time as the industry was already collapsing.

The series continues to inspire quick-handed dedication within the community. Earlier this year, a streamer achieved an impressive attempt of DragonForce’s the challenging track – a notoriously difficult anthem made popular by the game – using a fan-made version, a no-cost alternative with similar gameplay and extensive personalization features. This track is difficult even in the hardest setting, not to mention performed at double speed while hitting a single one of its near 4,000 notes. They stated requiring months of practice of practice.

“The game is a fun, imaginary experience. Just as with Call of Duty, it doesn't imply you should use actual weapons and enlist,” says musician the artist.

DragonForce previously completed a successful tour when Through the Fire and Flames appeared in the third game, yet he explains it made them widely recognized. “I recall our distributors informing us that we were selling albums like crazy,” he shares. “Popularity surged on the subsequent tour, and we were playing right ahead of top acts on the Mayhem festival.”

Indeed, DragonForce’s exposure via the game proved so vast that it risked eclipsing everything else the band has done. Last year, the track featured in promotional material for a major film. “In the past I felt differently, but now I accept it,” he admits. “If you only listen to a single track, that's fine – each person has their own path in music and I’m glad we played a role of people’s lives”.

Enduring Legacy from the Plastic Guitar

The best promotion, whether it’s for automobiles, apparel or games, extends beyond than selling something – it inspires a longing. Did Guitar Hero tap into that? “Precisely what we were aiming to achieve,” Dornbrook says. “That thrill of being a music icon on the stage. From day one, the co-founders believed there’s an instinctive urge to make music, and their goal was to leverage innovation to enable everyone to participate”.

Most installments were released over a mere half-decade between 2005 and 2010, featuring spin-offs such as DJ Hero, complete with a spinning deck, and the band-focused game. After that, the publisher’s interest on peripherals waned, aside from a short-lived revival in 2015.

Games such as Clone Hero and Fortnite Festival have maintained the scene active, and there’s expectations of something from the original publisher in development. Recently formed developers has entered production on their first rhythm-based title. The initial creators are participating as special advisers. Is the world prepared to welcome a new entry following Guitar Hero?

“We thought those games might become like Madden allowing annual update every year,” he remarks. “There’s so much fresh tracks it could remain perennially popular, so I’ve always been optimistic. There’s no reason for it to persist for future fans.”

CS
Written by

Christopher Stokes

A seasoned gaming journalist with over a decade of experience covering bingo and casino trends across the UK.

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